Monday, July 31, 2017

NeuroMore - No more free licenses

The Neuromore BCI tool seems to stop it's free license. Now the subscription options are $50/month or $420/year. Like Matlab or LabVIEW it will be a good ideia to have a low cost or free (restricted) editions for developers, academics, etc. Let´s wait and see what happens.

For more information about BCI/EEG press here.

Sunday, July 30, 2017

The Virtual Brain - Download Free

The Virtual Brain software (TVB) is a computational framework for the virtualization of brain structure and function. This is accomplished by simulating network dynamics using biologically realistic large-scale connectivity.

TVB merges structural information on individual brains including 3D geometry of neocortex, white matter connectivity, etc. and then simulates the emergent brain dynamics. The logic of TVB is the following:
  • Structural information provides certain constraints on the type of network dynamics that may emerge.
  • While these constraints limit arbitrary brain dynamics, structural connectivity provides the foundation on top of which a dynamic repertoire of functional configurations can emerge.
  • When brain structure is changed, as maturation, aging, or from damage or disease, then the brain’s dynamic repertoire changes.

TVB allows the systematic investigation of the dynamic repertoire as a function of structure. It moves away from the investigation of isolated regional responses and considers the function of each region in terms of the interplay among brain regions.

This allows us to
  • Re-classify lesions in terms of the network of nodes (regions) and connections (axons, white matter tracts) that have been damaged and to
  • Investigate the mechanisms that preserve function by understanding how regional damage affects the function of other parts of the network.

For more information about BCI/EEG press here.

Thursday, July 27, 2017

Grasping Objects with your Brain using a EEG RSVP- driven grasp pipeline

Brain-Computer Interfaces are promising technologies that can improve Human-Robot Interaction, especially for disabled and impaired individuals. Noninvasive BCI’s, which are very desirable from a medical and therapeutic perspective, are only able to deliver noisy, low-bandwidth signals, making their use in complex tasks difficult. To this end, we present a shared control online grasp planning framework using an advanced EEG-based interface. 

These results are encouraging, and demonstrate that a relatively fast and effective pipeline based off of only EEG data is workable. The experiment revealed some issues, specifically in terms of how images are generated when representing abstract concepts.

For more information about BCI/EEG press here.

Wednesday, July 26, 2017

Increasing the capacity of advanced neural interfaces to engage more than one million neurons in parallel

The Defense Advanced Research Projects Agency (DARPA) through its Neural Engineering System Design (NESD) program is working on Brain-Computer Interfaces and  seeks to translate neurochemical signals into binary code (MedCityNews).

The NESD program looks ahead to a future in which advanced neural devices offer improved fidelity, resolution, and precision sensory interface for therapeutic applications. By increasing the capacity of advanced neural interfaces to engage more than one million neurons in parallel, NESD aims to enable rich two-way communication with the brain at a scale that will help deepen our understanding of that organ’s underlying biology, complexity, and function.

For more information about BCI/EEG press here.

Friday, July 07, 2017

CEBL3: A New Software Platform for EEG Analysis and Rapid Prototyping of BCI Technologies

We are still waiting for the version 3 of the Colorado Electroencephalography and Brain-Computer Interfaces Laboratory. The CEBL3 it will be a new software platform, presented at 6th International BCI2016 meeting, written in Python, that is designed to support all phases of BCI research and development

A major design goal of CEBL3 is to allow researchers to rapidly progress novel ideas from the early experimental and analysis stages to fully functional BCI prototypes. Current BCI software packages are typically designed with one of two primary goals: offline analysis or performing interactive experiments. 

For instance, EEGLAB and BCILAB are written primarily in MATLAB and easily permit exploratory analysis using standard or custom methods. However, they are not equipped with an extensive framework for developing new user interfaces or performing real-time experiments. On the other hand, software packages like BCI2000 and OpenVibe are well-suited for performing interactive experiments. However, they are written in C++ and require significant time and effort to implement new methods. The goal of CEBL3 is to bridge this gap by providing a single BCI software platform that supports all stages of BCI development in a flexible, feature-rich and high-performance environment

For more information about BCI/EEG press here.

Brain Morphometry Tool

Mindboggle is an open-source for brain morphometry analyzing tissue segmentation, cortical and subcortical parcellation, volumetry and cortical thickness. 

Mindboggle can be run on a previously uploaded input T1 dataset. This pipeline will automatically start in parallel the necessary. 

For more information about BCI/EEG press here.

Tuesday, July 04, 2017

Microsoft is looking for a "Corporate Strategy and Development Manager" with experience in BCI

BCI-based systems, with all the technological potential it presents, starts to have a demand in the labor market as this case of this job offer for Microsoft.

Required Qualifications
  • 1+ years of consulting firm experience in strategy and/or technology
  • Passion for technology, and ability to understand and stay current on industry trends, internal product development efforts, and competitive landscape (top competitors, startups, emerging segments, etc.).
  • (...)

Preferred Qualifications
  • Technical expertise in one or more of the following: Software development, Cloud computing, Artificial Intelligence, Next-generation interfaces (e.g. conversational platforms, mixed reality), Breakthrough technologies (e.g. quantum computing, brain-computer interface), or other emerging technology areas
  • (...)

For more information about BCI/EEG press here.