Showing posts with label ssvep. Show all posts
Showing posts with label ssvep. Show all posts

Wednesday, April 18, 2018

Highly Interactive BCI based on Flicker-Free SSVEP

Visual evoked potential-based brain–computer interfaces (BCIs) have been widely investigated because of their easy system configuration and high information transfer rate (ITR). However, the uncomfortable flicker or brightness modulation of existing methods restricts the practical interactivity of BCI applications. In our study, a flicker-free steady-state motion visual evoked potential (FF-SSMVEP)-based BCI was proposed. Ring-shaped motion checkerboard patterns with oscillating expansion and contraction motions were presented by a high-refresh-rate display for visual stimuli, and the brightness of the stimuli was kept constant. 


Compared with SSVEPs, few harmonic responses were elicited by FF-SSMVEPs, and the frequency energy of SSMVEPs was concentrative. These FF-SSMVEPs evoked “single fundamental peak” responses after signal processing without harmonic and subharmonic peaks. More stimulation frequencies could thus be selected to elicit more responding fundamental peaks without overlap with harmonic peaks. A 40-target online SSMVEP-based BCI system was achieved that provided an ITR up to 1.52 bits per second (91.2 bits/min), and user training was not required to use this system. This study also demonstrated that the FF-SSMVEP-based BCI system has low contrast and low visual fatigue, offering a better alternative to conventional SSVEP-based BCIs.

For more information about BCI/EEG press here.


Tuesday, January 24, 2017

BioSemi activeTwo EEG using SSVEP

The BCI and Neural Engineering Lab of University of Essex shows in the next video how to control a cursor using SSVEP.


For more information about BCI/EEG press here.


Saturday, April 16, 2016

BCI by Electrical Cortex Activity: Challenges in Creating a Cognitive System for Mobile Devices Using SSVEP

Conference: DoCEIS2016 - Technological Innovation for Cyber-Physical Systems, Portugal
Book Title: Technological Innovation for Cyber-Physical Systems
DOI: 10.1007/978-3-319-31165-4_14


Abstract: The research field of Brain-Computer Interfaces (BCI) emerged in an attempt to enable communication between paralyzed patients and technology. Identifying an individual’s mental state, through his brain’s electric activity, a typical BCI system assigns to it a particular action in the computer. It is known that when the visual cortex is stimulated with a certain frequency, it shows activity with the same frequency. This Steady-State Visually Evoked Potential (SSVEP) activity can be used to achieve the aforementioned communication goal. In this work, we first analyze the spontaneous electrical activity of the brain, to distinguish two mental sates (concentration / meditation). Then, following an SSVEP type of approach, we divide the stimulating screen in four areas, each of which flickering at a distinct frequency. By observing the responding frequency from the occipital lobe of the subject, we can then estimate the 2 bit decision he made. We observe that such a setup is efficient for real time BCI, and can be easily integrated in mobile devices. Besides, the user is able to change voluntarily her/his decisions, interacting with the system in a natural manner.

For more information click here.


Sunday, October 18, 2015

Software for Visual Psychophysics

Prof. Hans Strasburger from Universität München brings together to this page the various existing tools to work with Psychophysics, divided by 15 topics:
  • Libraries, Public Domain and Commercial Applications for Psychophysics;
  • Psychophysical data analysis, SDT;
  • Ophthalmology/Optometry/Neuroophthalmology;
  • Psychological Experimenting Systems;
  • Cognitive Neuroscience;
  • (...)
How well do we see? How can visual function be described and which mechanisms can be thought to underly? Visual psychophysics tries to give answers to these general questions, and research in this area needs specialised software. This is an overview on what is available.

PsychToolbox, for Matlab or Octave, is one of tools example commonly used in SSVEP.


Wednesday, August 05, 2015

Play computer games without using your hands or feet

New BCI solutions are increasingly common in laboratories and research institutes. One such example is the project developed by Christoph Hintermüller and his team from g.tec Guger Technologies. He says: “We have developed so called brain-computer interfaces which allow the user to control different devices and programmes without hands, by means of the user’s thoughts.”


This is one more approach to play a computer game hands-free. Using SSVEP the user selects the commands by simply looking at the blinking arrows on the screen. The frequency of the flashing is reproduced in the brain cortex and read by the electrodes at occipital area.

Also Arnau Manzanal of the research and development department says: "As soon as we have understood the electroencephalography patterns produced by the groups of neurons in the brain, we can map the brain activity to any commands for any device, like a television or a motorised system for the home".

More information about this article can be found here.



Wednesday, January 21, 2015

3rd International Winter BCI Conference - 49 Publications

All the links to the 49 publications from the 3rd International BCI Conference, presented in this blog some weeks ago, are available here or at IEEE Xplore Digital Library.